Palworld
World
Recent activity
Guild membership
Player history
Cheat detections▸
Ban list▸
In-game chat
Live from the running server, newest at the bottom. History starts when the manager does — nothing from before is kept.
Send a message
Everyone gets an on-screen announce; one player gets a private chat line. Palworld silently drops anything outside letters, digits and .,!?:'@#/()+&%- so the feed shows the message as it actually arrived.
Leaderboard
Standings pulled from the world save — levels and pals are live from the save, playtime is what the manager has tracked.
World map
Live player positions — drag to pan, scroll to zoom. Coordinates match the ones players read off their in-game map.
Breeding upgrades
—Rare pals your guild can breed right now from what it already owns. Auto-tips flag a new one when someone catches the missing parent.
Unlock new pals
Pals you could breed from what the guild already owns but haven't caught yet — rarest first. Panel only, never announced.
What the guild owns —▸
Breeding calculator
History
Session history
Quick presets
Loads a full ruleset into the form below. Nothing is written until you review and apply.
All settings
Guild base camps
Deleting a base camp is irreversible and removes everything the guild built there. You will be asked to type the guild name to confirm, and the server checks it again independently before acting.
Frameworks
Loaders inject before the game starts and are not listed in mods.txt, so they cannot be toggled from here.
Server mods
UE4SS reads mods.txt once at start, so enabling or disabling a mod only takes effect after a server restart. A game update can break a mod's memory hooks — check this page after every update and confirm each mod still reports a version.
Worlds
Palworld serves one world per process. Switching stops the server, repoints it and starts again — expect roughly a minute before players can rejoin. Each world keeps its own settings profile, so rates do not leak between worlds.
Create a world
The preset applies the public-server balance: custom difficulty, ItemAndEquipment death penalty, 32 players, 3 base camps of 15 workers, 2× capture/work/gather, 3× enemy drops, 0.2× hunger, no stamina or weight drain, instant eggs, and PvP enabled so PalZones can gate it. The folder itself is generated by the game on first start.
Items can only be delivered to a player who is online — the game only has an inventory to write to while they are connected. For anyone offline, queue the grant and it is delivered automatically the next time they log in.
Passives, Lucky and Rank cannot be set on a grant — PalDefender rolls them normally and ignores those fields. To choose a passive, send the matching Disposable Implant item and apply it in game:
Pals are written straight into the player’s party or box, so they must be online — PalDefender has no offline delivery path for pals. Eggs are ordinary items, so they use the same delivery as the Give tab and can be queued for someone offline.
Blank fields are left untouched; at least one value is required. Player must be online.
PalDefender only reports what a player has
already unlocked, so the list above is for revoking. To grant, type
the technology ID below (or All). Reading the list needs a live
connection and works only while they are online; granting to
someone offline is queued automatically and delivered on their next login.
New kit
A trigger must be the
whole chat message: !kit fires,
!kit please does not. Each kit can be claimed
once per player, per world.
Queued for next login
Claims
Recent deliveries
Create
Archives
Restoring stops the server, snapshots the current save first, then replaces it. The safety copy is always kept.
Scheduled tasks
Runs daily at the given server-local time. A restart task warns players on a countdown and saves the world before going down.
Alerts and automation
global. Use * for every channel — note that includes guild chat.Rotating in-game tips
Double-XP weekend
Recent admin actions
RCON command
Output appears here.
Server log
loading…
Sign-in details
Changing the password signs out every other browser but keeps this one. Only a PBKDF2-SHA256 hash (200,000 iterations) is stored in /var/lib/palworld-manager/auth.json — the password itself is never written to disk.