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Palworld

Server Manager

Sign in to manage your world.

Palworld Overview
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Palworld

connecting…
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players online
CPU
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Memory
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Server FPS
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Disk
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Game process
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World

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Recent activity

No sessions recorded yet.
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Guild membership

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Player history

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Cheat detections▸
PalDefender flags these but does not act on them — it says so itself. Acting on one is manual.
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Ban list▸
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In-game chat

Waiting for chat…

Live from the running server, newest at the bottom. History starts when the manager does — nothing from before is kept.

Send a message

Everyone gets an on-screen announce; one player gets a private chat line. Palworld silently drops anything outside letters, digits and .,!?:'@#/()+&%- so the feed shows the message as it actually arrived.

Leaderboard

Standings pulled from the world save — levels and pals are live from the save, playtime is what the manager has tracked.

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World map

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Live player positions — drag to pan, scroll to zoom. Coordinates match the ones players read off their in-game map.

Players Base
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Breeding upgrades

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Rare pals your guild can breed right now from what it already owns. Auto-tips flag a new one when someone catches the missing parent.

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Unlock new pals

Pals you could breed from what the guild already owns but haven't caught yet — rarest first. Panel only, never announced.

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What the guild owns —▸

Breeding calculator

Combine two parents
+ =
pick two parents
Find how to breed a pal
Pick a pal above to see every way to breed it.

History

Players online
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Server FPS
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CPU
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Memory
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Session history

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Quick presets

Loads a full ruleset into the form below. Nothing is written until you review and apply.

All settings

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Guild base camps

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Deleting a base camp is irreversible and removes everything the guild built there. You will be asked to type the guild name to confirm, and the server checks it again independently before acting.

Frameworks

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Loaders inject before the game starts and are not listed in mods.txt, so they cannot be toggled from here.

Server mods

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UE4SS reads mods.txt once at start, so enabling or disabling a mod only takes effect after a server restart. A game update can break a mod's memory hooks — check this page after every update and confirm each mod still reports a version.

Worlds

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Palworld serves one world per process. Switching stops the server, repoints it and starts again — expect roughly a minute before players can rejoin. Each world keeps its own settings profile, so rates do not leak between worlds.

Create a world

The preset applies the public-server balance: custom difficulty, ItemAndEquipment death penalty, 32 players, 3 base camps of 15 workers, 2× capture/work/gather, 3× enemy drops, 0.2× hunger, no stamina or weight drain, instant eggs, and PvP enabled so PalZones can gate it. The folder itself is generated by the game on first start.

Player
Catalog
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To send
Nothing added yet

Items can only be delivered to a player who is online — the game only has an inventory to write to while they are connected. For anyone offline, queue the grant and it is delivered automatically the next time they log in.

Player
Catalog · click a card to add
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To send
Nothing added yet

Passives, Lucky and Rank cannot be set on a grant — PalDefender rolls them normally and ignores those fields. To choose a passive, send the matching Disposable Implant item and apply it in game:

Pals are written straight into the player’s party or box, so they must be online — PalDefender has no offline delivery path for pals. Eggs are ordinary items, so they use the same delivery as the Give tab and can be queued for someone offline.

Player
EXP
Raw experience added. Levels follow automatically.
Technology points
Ancient technology points
Relics

Blank fields are left untouched; at least one value is required. Player must be online.

Player
Pick a player and load their technologies

PalDefender only reports what a player has already unlocked, so the list above is for revoking. To grant, type the technology ID below (or All). Reading the list needs a live connection and works only while they are online; granting to someone offline is queued automatically and delivered on their next login.

Channels
Chat triggers are OFF. No kit can be claimed by a player right now, regardless of its own toggle below. Giving and queueing from the Give tab still work.
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New kit

No items yet
Catalog
Type to search…

A trigger must be the whole chat message: !kit fires, !kit please does not. Each kit can be claimed once per player, per world.

Queued for next login

Nothing queued

Claims

No claims

Recent deliveries

Nothing yet

Create

Archives

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Restoring stops the server, snapshots the current save first, then replaces it. The safety copy is always kept.

Checking network…

Scheduled tasks

Runs daily at the given server-local time. A restart task warns players on a countdown and saves the world before going down.

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Alerts and automation

Discord webhook
Paste a Discord webhook URL to receive alerts. Must be https.
Chat relay webhook
Separate webhook for in-game chat. Keep it on its own channel, or chat will bury your alerts.
Relay in-game chat to Discord
One way only. Batched every few seconds to stay inside Discord rate limits.
Cheat alert webhook
Anti-cheat detections. Its own channel — these are the ones you act on.
Watch for cheating
Tails PalDefender’s cheat log. Repeats of the same detection are collapsed into one message with a count, so a burst cannot flood the channel.
Reload PalDefender config
Re-reads PalDefender’s settings without restarting the game.
Channels to relay
Comma separated, e.g. global. Use * for every channel — note that includes guild chat.
Notify on server state change
When the service starts, stops or fails.
Notify when a player joins
Notify when a player leaves
Welcome message
Sent privately to each player once, when they join. Leave blank for none.
Restart if memory runs away
Graceful restart when the game process stays above the limit for 30 seconds.
GB
Skip scheduled backup when the server is down
Smart restart — skip if players are online
A scheduled restart is skipped when someone is connected, so nobody gets kicked mid-session.

Rotating in-game tips

Broadcast rotating tips
Sends one line at a time to everyone in-game, cycling through your list. Only fires while at least one player is online.
Every
minutes
Tips — one per line
Palworld cuts broadcasts at the first space, so words join with underscores in-game.

Double-XP weekend

Enable XP event
Applied automatically at the nightly restart — boosted on the days below, back to normal otherwise. No extra restarts, no surprise kicks.
Boost days
Boost amount
A percentage on top of your current XP rate — so it always tracks whatever you've set in Settings.
+%
Normal 1× → Weekend 2×

Recent admin actions

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RCON command

Output appears here.

Server log

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Sign-in details

Required even though you are signed in, so a borrowed session cannot take over the account.


3–32 characters: letters, digits, and . _ - @

At least 10 characters.

Changing the password signs out every other browser but keeps this one. Only a PBKDF2-SHA256 hash (200,000 iterations) is stored in /var/lib/palworld-manager/auth.json — the password itself is never written to disk.

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Server restarting
Players are being warned in-game.